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Version: 10.9.x

iOSBuildSettings Class

BFG SDK's iOS Build Settings More...

Public Attributes

string entitlementsFilePath
 Stores the project-relative entitlements file path (e.g., 'Assets/my-file.entitlements').
 
bool updatePlist
 Stores whether or not the BFG SDK should automatically update the pList during build.
This may include options that a game doesn't want
 
bool addDependencies
 Stores whether or not required frameworks, bundles, and localizations are added during build.
 
bool addRequiredProperties
 Stores whether or not required project properties are set during build.
 
string bfgConfigPath
 Stores the project-relative bfg_config.json file (e.g., 'Assets/bfg_config.json')
 
string bfgEnvironment
 Stores the environment for the build More...
 
string facebookAppId
 Stores the Facebook App ID
 
string facebookDisplayName
 Stores the user-facing Facebook app name
 
string facebookClientToken
 Stores the Facebook Client Token
 
string googleServicesPlistPath
 Stores the project-relative GoogleService-Info.plist (e.g., 'Assets/GoogleService-Info.plist')
 
bool performRequiredPostProcessing
 Stores whether or not the BFG SDK should automatically perform all of it's required post processing of iOS during build If true the SDK will automatically perform the post processing, if false the game must
 
List< IosShellScriptBuildPhaseaddShellScriptBuildPhase
 This container holds instructions for adding shell script build phases to the iOS Project to execute during the build process.
 

Detailed Description

BFG SDK's iOS Build Settings

Member Data Documentation

◆ bfgEnvironment

string BFGSDK.iOSBuildSettings.bfgEnvironment
Stores the environment for the build As of this writing, valid values are:
  • "BFG_ENVIRON_TEST"
  • "prod"
  • "test"