iOSBuildSettings Class
BFG SDK's iOS Build Settings More...
Public Attributes | |
string | entitlementsFilePath |
Stores the project-relative entitlements file path (e.g., 'Assets/my-file.entitlements'). | |
bool | updatePlist |
Stores whether or not the BFG SDK should automatically update the pList during build. This may include options that a game doesn't want | |
bool | addDependencies |
Stores whether or not required frameworks, bundles, and localizations are added during build. | |
bool | addRequiredProperties |
Stores whether or not required project properties are set during build. | |
string | bfgConfigPath |
Stores the project-relative bfg_config.json file (e.g., 'Assets/bfg_config.json') | |
string | bfgEnvironment |
Stores the environment for the build More... | |
string | facebookAppId |
Stores the Facebook App ID | |
string | facebookDisplayName |
Stores the user-facing Facebook app name | |
string | googleServicesPlistPath |
Stores the project-relative GoogleService-Info.plist (e.g., 'Assets/GoogleService-Info.plist') | |
bool | performRequiredPostProcessing |
Stores whether or not the BFG SDK should automatically perform all of it's required post processing of iOS during build If true the SDK will automatically perform the post processing, if false the game must | |
List< IosShellScriptBuildPhase > | addShellScriptBuildPhase |
This container holds instructions for adding shell script build phases to the iOS Project to execute during the build process. | |
Detailed Description
BFG SDK's iOS Build Settings
Member Data Documentation
◆ bfgEnvironment
string BFGSDK.iOSBuildSettings.bfgEnvironment |
Stores the environment for the build As of this writing, valid values are:
- "BFG_ENVIRON_TEST"
- "prod"
- "test"