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The Onboarding Process

When you begin working with Big Fish Games, you will be paired with a producer who will walk you through our onboarding process. There are two onboarding components:

  • Onboarding your people - i.e. developers, producers, etc
  • Onboarding your game code and artifacts into our systems

Developer Onboarding

Each developer in the partner studios will be assigned a Big Fish user account, which will be used to access all of Big Fish systems. Once your account is set up, you can access all developer applications through our Okta interface.

You will have access to one or more of the following applications:

ApplicationDescription
SlackMessage-based communication platform
GitHubCloud-based service for software development and version control
ConfluenceWiki and documentation tool
JiraBug tracking, issue tracking and agile project management tool
JenkinsAutomation server used to build, test, and deploy software
Google Cloud Platform
NexusStored build artifacts
AppsFlyerMarketing analytics and attribution platform
SnowflakeData storage and analytics service
LookerEnterprise platform for BI, data applications, and embedded analytics
LeanplumUser engagement tool
brainCloudBackend service for cloud data, in-app purchases, inventory management, and more

Game Onboarding

Once a contract is signed, we will begin the game onboarding process. During this time, your game will be:

  • Assigned a “code name” and bundle ID
  • Added to our Jenkins build pipeline
  • Uploaded to Nexus
  • Added to the Google Play, Apple App, Facebook and/or Amazon stores
  • Configured in our Rave authentication system

This will complete the initial setup and configuration for your game.