Release Management
Partnering with Big Fish Games gives you access to a standardized and automatic pipeline to publish your game. When your game is ready to be published, it will be handed off to the Big Fish Games release management team.
Our release management team handles:
- Setting up the Google Play and/or Apple App Stores
- Setting up your game in Big Fish’s build & release pipelines
- Onboarding your game with 3rd party tools & services (GoGame, ironSource, etc)
Prior to your engagement with Release Management, ensure you have chosen the platforms for your game (Android, iOS, etc) and assigned the appropriate bundle id(s). This information is required before setting up your game in our publishing pipeline.
The bundle id is a unique identifier for your game. If you will be creating a new application in the game store(s), your bundle id must be in the following format: com.bigfishgames.[mygame].[platform]
If you will be transferring an existing app already in the game store(s) to Big Fish Games, notify Release Management at least 3 weeks in advance. Additional work may be required to set up your game.
Setting up the Game Store(s)
In order to set up the Google Play and/or Apple App stores, provide the following information to Release Management:
List of Users
Send a list of users who will need access to the game in the Google Play and/or Apple App stores to CTRM-REQUESTS@bigfishgames.com
.
Data Collection
By default, Big Fish tracks the following data (found in the table below) of its players. If your game collects any other additional data about a player, such as the user’s location, provide a list of these items to Release Management so they can disclose it in Google’s Data Safety checklist and/or Apple’s privacy nutrition label.
Collected Data Type | Linked to User | Used for Tracking | Collection Purposes | Sources |
---|---|---|---|---|
Name Phone Number Other User Contact Info Other User Content | YES | NO | App functionality Product Personalization | Big Fish Telemetry Services Zendesk |
Email Address | YES | NO | App functionality Product Personalization Developer's Advertising or Marketing | Big Fish Telemetry Services |
Coarse Location | NO | NO | App functionality Analytics | Big Fish Telemetry Services Zendesk AppsFlyer |
Precise Location | NO | NO | Zendesk | |
Device ID | YES | YES | App functionality Analytics Developer's Advertising or Marketing Other Purposes 3rd party Advertising | Big Fish Telemetry Services Zendesk |
User ID | YES | NO | App functionality Analytics Developer's Advertising or Marketing Other Purposes 3rd party Advertising | Big Fish Telemetry Services Zendesk |
Crash Data | NO | NO | Analytics | Firebase |
Audio Data | NO | NO | App functionality | Zendesk |
Photos or Videos | NO | NO | App functionality | Zendesk Rave |
Browsing History | YES | YES | App functionality | Zendesk |
Search History | YES | NO | App functionality | Zendesk |
Purchase History | YES | NO | App functionality | Big Fish Telemetry Services AppsFlyer |
Advertising Data | YES | NO | 3rd party Advertising | Zendesk AppsFlyer |
Product Interaction | YES | NO | Analytics | Zendesk Firebase |
Customer Support | NO | NO | App functionality | Zendesk |
Other Diagnostic Data | NO | NO | Analytics | Zendesk |
Other Data Type | NO | NO | Analytics | Firebase |
Purchasable Items
Provide a list of your game’s purchasable items, along with their prices and item screenshots to Release Management.
Adding your Game to the Build & Release Pipeline
The Release Management team will add your game to Big Fish's build & release pipeline, so that you can build, re-sign and publish your game.
Onboarding your Game to 3rd Party Tools & Services
To properly set up all related tools & services, provide the following information to Release Management:
Application / Service | Required Information |
---|---|
GCP/Firebase | Does the game already have its own Firebase instance or will it use Big Fish’s default instance? |
Meta/Facebook | Does the game already have its own Meta/Facebook instance or will it use Big Fish’s default instance? If using the Big Fish instance, provide a list of individuals that need access, along with screenshots of the game and logo assets |
App Center | Provide a list of collaborators who need access to App Center |
AppsFlyer | No additional information needed |
Rave | No additional information needed |
Zendesk | No additional information needed |