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Release Management

Partnering with Big Fish Games gives you access to a standardized and automatic pipeline to publish your game. When your game is ready to be published, it will be handed off to the Big Fish Games release management team.

Our release management team handles:

  • Setting up the Google Play and/or Apple App Stores
  • Setting up your game in Big Fish’s build & release pipelines
  • Onboarding your game with 3rd party tools & services (GoGame, GTS/MTS, ironSource, etc)
Pre-requisite

Prior to your engagement with Release Management, ensure you have chosen the platforms for your game (Android, iOS, etc) and assigned the appropriate bundle id(s). This information is required before setting up your game in our publishing pipeline.

The bundle id is a unique identifier for your game. If you will be creating a new application in the game store(s), your bundle id must be in the following format: com.bigfishgames.[mygame].[platform]

If you will be transferring an existing app already in the game store(s) to Big Fish Games, notify Release Management at least 3 weeks in advance. Additional work may be required to set up your game.

Setting up the Game Store(s)

In order to set up the Google Play and/or Apple App stores, provide the following information to Release Management:

List of Users

Send a list of users who will need access to the game in the Google Play and/or Apple App stores to CTRM-REQUESTS@bigfishgames.com.

Data Collection

By default, Big Fish tracks the following data (found in the table below) of its players. If your game collects any other additional data about a player, such as the user’s location, provide a list of these items to Release Management so they can disclose it in Google’s Data Safety checklist and/or Apple’s privacy nutrition label.

Collected Data TypeLinked to UserUsed for TrackingCollection PurposesSources
Name
Phone Number
Other User Contact Info
Other User Content
YESNOApp functionality
Product Personalization
MTS
Zendesk
Email AddressYESNOApp functionality
Product Personalization
Developer's Advertising or Marketing
MTS
Coarse LocationNONOApp functionality
Analytics
MTS
Zendesk
AppsFlyer
Precise LocationNONOZendesk
Device IDYESYESApp functionality
Analytics
Developer's Advertising or Marketing
Other Purposes
3rd party Advertising
MTS
Zendesk
User IDYESNOApp functionality
Analytics
Developer's Advertising or Marketing
Other Purposes
3rd party Advertising
MTS
Zendesk
Crash DataNONOAnalyticsFirebase
Audio DataNONOApp functionalityZendesk
Photos or VideosNONOApp functionalityZendesk
Rave
Browsing HistoryYESYESApp functionalityZendesk
Search HistoryYESNOApp functionalityZendesk
Purchase HistoryYESNOApp functionalityMTS
AppsFlyer
Advertising DataYESNO3rd party AdvertisingZendesk
AppsFlyer
Product InteractionYESNOAnalyticsZendesk
Firebase
Customer SupportNONOApp functionalityZendesk
Other Diagnostic DataNONOAnalyticsZendesk
Other Data TypeNONOAnalyticsFirebase
Purchasable Items

Provide a list of your game’s purchasable items, along with their prices and item screenshots to Release Management.

Adding your Game to the Build & Release Pipeline

The Release Management team will add your game to Big Fish's build & release pipeline, so that you can build, re-sign and publish your game.

Onboarding your Game to 3rd Party Tools & Services

To properly set up all related tools & services, provide the following information to Release Management:

Application / ServiceRequired Information
GCP/FirebaseDoes the game already have its own Firebase instance or will it use Big Fish’s default instance?
Meta/FacebookDoes the game already have its own Meta/Facebook instance or will it use Big Fish’s default instance?

If using the Big Fish instance, provide a list of individuals that need access, along with screenshots of the game and logo assets
App CenterProvide a list of collaborators who need access to App Center
AppsFlyerNo additional information needed
RaveNo additional information needed
ZendeskNo additional information needed