bfgGameReporting Class
#import <bfgGameReporting.h>
Class Methods | |
(void) | + logLevelStart: |
(void) | + logLevelFinished: |
(void) | + reportUserAcquisitionEvent:additionalDetails: |
(BOOL) | + logCustomEvent:value:level:details1:details2:details3:additionalDetails: |
(BOOL) | + logCustomEvent:data: |
(void) | + logCustomPlacement: |
(void) | + setPlacementDelegate: |
(void) | + setSuppressPlacement: |
(void) | + dismissVisiblePlacement |
(void) | + setDeepLinkListener: |
(void) | + logRewardedVideoSeenWithProvider:videoLocation: |
(void) | + logRewardedVideoSeenWithProvider: |
(void) | + setPlayerSpend: |
Optional game specific data (LTV) that can be added to Zendesk tickets. This value must be a float. More... | |
(float) | + playerSpend |
Getter for the playerSpend value. More... | |
(void) | + setLastLevelPlayed: |
Optional level name to be added to Zendesk tickets. More... | |
(NSString *_Nullable) | + lastLevelPlayed |
Getter for the lastLevelPlayed value. More... | |
(void) | + setCustomData: |
(NSDictionary< NSNumber *, NSString * > *_Nullable) | + getCustomData |
Detailed Description
Required game logging APIs.This class is used for reporting all game events.
Method Documentation
◆ dismissVisiblePlacement
+ (void) dismissVisiblePlacement |
If a placement is showing, it is automatically and instantly dismissed. If no placement is showing, does nothing.
- Since
- 5.10
◆ getCustomData
+ (NSDictionary< NSNumber *, NSString * > *_Nullable) getCustomData |
Gets the custom data (provided using the setCustomData method) that gets added to each Zendesk request.
- Returns
- The custom data dictionary or null if not set.
- Since
- 6.9.1
◆ lastLevelPlayed
+ (NSString *_Nullable) lastLevelPlayed |
Getter for the lastLevelPlayed value.
- Returns
- The values currently stored in lastLevelPlayed. This will either be the last value the game set, using setLastLevelPlayed, or nil.
- Since
- 6.5
◆ logCustomEvent:data:
+ (BOOL) logCustomEvent: | (NSString *_Nonnull) | name | |
data: | (NSDictionary *_Nonnull) | data | |
Log a custom event to Big Fish Mobile Telemetry Services.
- Note
- When the Big Fish Mobile Telemetry Services backend rejects a custom event, a bfgReporting.BFG_NOTIFICATION_EVENT_LOGGED notification is raised containing details. For example, when a custom event exceeds the maximum size.
- Parameters
name Required string used for the event name. Cannot be nil. Pass in "" (empty string) if necessary. data Dictionary containing any additional data pertaining to the event. Sent as JSON.
- Returns
- Return values
YES if the custom event was added to the event queue. NO if otherwise.
◆ logCustomEvent:value:level:details1:details2:details3:additionalDetails:
+ (BOOL) logCustomEvent: | (NSString *_Nonnull) | name | |
value: | (NSInteger) | value | |
level: | (NSInteger) | level | |
details1: | (NSString *_Nullable) | details1 | |
details2: | (NSString *_Nullable) | details2 | |
details3: | (NSString *_Nullable) | details3 | |
additionalDetails: | ("Deprecated since iOS SDK 7.0") | __deprecated_msg | |
Log a custom event to Big Fish Mobile Telemetry Services.
- Note
- Please be aware that while the event name is no longer required by the Mobile Telemetry Services the logic in this method has not been updated to reflect that change yet. Therefore, the name parameter is still required to be a non nil value or else the event will not be sent. Other nil fields will not prevent the event from being sent.
- Parameters
name Required string used for the event name. Cannot be nil. Pass in "" (empty string) if necessary. value Optional arbitrary integer value you want associated with the event. level Optional integer value between 0 and 255 associated with the current game level. details1 Optional string data, max size is 32 characters. Required if using details2. details2 Optional string data, max size is 32 characters. Required if using details3. details3 Optional string data, max size is 32 characters. additionalDetails Optional dictionary containing any additional data pertaining to the event. Sent as JSON.
- Returns
- Return values
YES if the custom event was added to the event queue. NO if otherwise.
- Deprecated:\n Deprecated since iOS SDK 7.0. Refer to logCustomEvent:name:data.
◆ logCustomPlacement:
+ (void) logCustomPlacement: | (NSString *_Nonnull) | placementName |
logCustomPlacement logs a custom placement.
- Parameters
placementName The name of the custom placement that has occurred.
◆ logLevelFinished:
+ (void) logLevelFinished: | ("Deprecated since iOS SDK 7.0") | __deprecated_msg |
Called each time a level is finished.
- Deprecated:\n Deprecated since iOS SDK 7.0
◆ logLevelStart:
+ (void) logLevelStart: | ("Deprecated since iOS SDK 7.0") | __deprecated_msg |
Called each time a level has started.
- Deprecated:\n Deprecated since iOS SDK 7.0
◆ logRewardedVideoSeenWithProvider:
+ (void) logRewardedVideoSeenWithProvider: | (NSString *_Nullable) | provider |
Calling this method will report that a rewarded video has been fully watched.
- Parameters
provider The name of the ad provider, example "vungle".
- Since
- 6.1
◆ logRewardedVideoSeenWithProvider:videoLocation:
+ (void) logRewardedVideoSeenWithProvider: | (NSString *_Nullable) | provider | |
videoLocation: | (NSString *_Nullable) | videoLocation | |
Calling this method will report that a rewarded video has been fully watched.
- Parameters
provider The name of the ad provider, example "vungle". videoLocation Location in the game where the user tapped to view the video, example "in-game-store".
- Since
- 6.1
◆ playerSpend
+ (float) playerSpend |
Getter for the playerSpend value.
- Returns
- The value currently stored in playerSpend. This will either be the last value the game set, using setPlayerSpend, or nil.
- Since
- 6.5
◆ reportUserAcquisitionEvent:additionalDetails:
+ (void) reportUserAcquisitionEvent: | (NSString *_Nonnull) | eventName | |
additionalDetails: | (NSDictionary *_Nullable) | eventDetailsDictionary | |
Call this method to report an event to our User Acquisition provider
- Since
- 7.2.1
- Parameters
eventName Required string used for the event name. Cannot be nil eventDetailsDictionary Optional dictionary containing contextual infomation for the event
◆ setCustomData:
+ (void) setCustomData: | (NSDictionary< NSNumber *, NSString * > *_Nullable) | customData |
Set custom data fields to be added to all Zendesk requests. Each field is defined using a Zendesk-specific ID number and a string value. The string values should be consistently formatted for display, depending on data type, as follows:
- text: Text strings can be formattted as the developer thinks appropriate or as otherwise specified.
- Numeric: The numeric value can consist of only integers. Commas and other separators are not allowed.
- Decimal: Floating point values. Commas and other seperators (other than the decimal point) are not allowed.
- Boolean: "true" or "false"
- Date: ISO 8601 date format string, such as YYYY-MM-DD (2018-12-06).
- DropDown: String that matches the tag for the corresponding value. For example, sdk_vip_# such as "sdk_vip_11" for VIP 11.
- Parameters
customData A collection of ID/Value pairs to provide to Zendesk as extra, game-specific data. The IDs are defined in Zendesk, specifically by each game that requires them and uniquely identifies the corresponding value. For example, an ID/Value pair of 123456789 and "123.45" could be used to specify the total recent purchase amount as $123.45, and give a corresponding custom field with an id of 123456789.
- Since
- 6.9.1
◆ setDeepLinkListener:
+ (void) setDeepLinkListener: | (id< bfgDeepLinkListener > _Nonnull) | listener |
Set this before initializing bfgManager to receive notifications if you received a deep link.
- Parameters
listener The listener is informed when deep links succeed or fail.
- Since
- 6.9.1
◆ setLastLevelPlayed:
+ (void) setLastLevelPlayed: | (NSString *_Nullable) | lastLevelPlayed |
Optional level name to be added to Zendesk tickets.
- Parameters
lastLevelPlayed The last level played by the user to be reported to Zendesk.
- Since
- 6.5
◆ setPlacementDelegate:
+ (void) setPlacementDelegate: | (id< bfgPlacementDelegate > _Nonnull) | delegate |
Placements will make calls to their delegate in addition to posting notifications. If you prefer using delegation to NSNotifications, implement the delegate calls and set your delegate here.
- Parameters
delegate An implementer of bfgPlacementDelegate
- Since
- 5.7
◆ setPlayerSpend:
+ (void) setPlayerSpend: | (float) | playerSpend |
Optional game specific data (LTV) that can be added to Zendesk tickets. This value must be a float.
- Parameters
playerSpend The value of the user's current spend to be reported to Zendesk.
- Since
- 6.5
◆ setSuppressPlacement:
+ (void) setSuppressPlacement: | (BOOL) | suppressPlacements |
If it would be inappropriate for a placement ad to appear over the game in the moment, set suppressPlacements to YES. As soon as it is all right to show placements again, be sure to set it back to NO.
- Since
- 5.10